Ducks in a Row is a 2D platformer in which the player explores a swamp in search of their missing ducklings, encountering various creatures and obstacles along the way. Shaping the look and feel of the game is the procedural animation of all swamp critters. This includes the player duck, ducklings, snakes, bugs, and more. The environment is also brought to life through a dynamic color palette system, weather system, ambience system, and reactive water system.
In the Spring of 2018, I was developing Follow Me, a platforming emoji-venture for mobile. It was thoroughly over-scoped, with plenty more design planned than implemented. It consisted of an emoji wheel that could be used to type in “emoji sentences” in order to communicate to the player’s ducklings. The metroidvania style level would cycle through day and night, and the player would have to protect their ducklings from predators, hunger, and the cold of the night.
End of Spring Product
Revived in the Fall, Follow Me went on to become Ducks in a Row. With the base built up, I was able to cut and sculpt into a more feasible and polished game.